More scripting…..oh and a Time machine!

I have been working a lot with converting my old scripts to use Raytracing instead of box collider triggers. Now I have interactions with game objects such as doors, notes, chests, levers and keys all working through raytracing. This means that you can interact with the objects when you “aim” at them and press a button. I also spent some …

Adding GUI sprites

As I am constantly working on my 3D game portfolio I have finally started to add some sprites for on screen GUI. The two below are to be used as indicators to show when a player can interact with a door or a chest. I will eventually redo them and make them look nicer. I also recently changed my door …

Playing with Unitys new GUI feature

I started playing around with Unity’s new GUI creation features and it is so much easier. Made this in 5 minutes no scripting required, very basic and plain for now though but can easily be customized and re-used in a whole bunch of games. The previous menu I used for an old project looked similar but was created with about …