Working with Mecanim and Creating Main Menu

So I have finally migrated all my animation and old scripts to using Mecanim, Unity’s built in animation editor/controller. It’s not as simple as I’d like it to be but I did get it working. Now the door open and close animations are created in Unity instead of having to import from Maya (which they were importing incorrectly anyways!). So …

Adding GUI sprites

As I am constantly working on my 3D game portfolio I have finally started to add some sprites for on screen GUI. The two below are to be used as indicators to show when a player can interact with a door or a chest. I will eventually redo them and make them look nicer. I also recently changed my door …

Playing with Unitys new GUI feature

I started playing around with Unity’s new GUI creation features and it is so much easier. Made this in 5 minutes no scripting required, very basic and plain for now though but can easily be customized and re-used in a whole bunch of games. The previous menu I used for an old project looked similar but was created with about …