Year of Project: 2016 Global Game Jam
During the 2016 Global Game Jam (Melbourne) I teamed up with two other programmers to make a Mobile VR Game. One of the team members had a Google cardboard so we wanted to use that. This was done during the 48 hour Jam with only a few minor changes done after to get it onto the App stores.
Concept: A VR game where you play as a witch with a cauldron. Evil spirits randomly spawn and come after you and you must mix ingredients in the cauldron to fight off the enemies. Different combinations of ingredients with create different things. Some of the mixes might actually hinder instead of help you fight off the enemies.
Target Platform: Mobile VR (iOS, Android)
Content: I created the 3D models, textures, UI helped it with the coding. (Note some of the 3D assets we got from a free unity asset pack)
Aim: To survive as long as you can fighting off evil spirits by mixing ingredients in the cauldron
Touch screen tap
- Unity development
- Mobile VR development
- Project organization
- Game Design
- GUI design
- Texture and UI icon creation
- 3D modelling and UV Mapping