Year of Project: 2012
While studying at Monash I made this model for a group animation project called “The Hammer Of Ragnar”. This is the same model shown in my “Ragnar Rig” page, I was the lead character artist and animator. I started with sketched concepts then modelled it all in Maya and hand painted the textures in Photoshop. I recently rediscovered this old model and thought I’d take some decent renders of it. The first two are inside Unity and the second two are inside Unreal. Its amazing how good it can look now that know how to set up lighting, shaders and post effects correctly.
Content: I modeled everything in Maya and Textured it in Photoshop
- 3D modeling
- UV Mapping