Harrison Hough

Melbourne, Australia



  • Gameplay Programming
  • Prototyping
  • Lighting
  • Rigging
  • 3D Modelling
  • VR Development
  • AR Development
  • Optimization
  • Testing
  • Debugging


  • Working in a small development team with artists and animators to create game prototypes
  • Leading a small team on shorter sprint projects while the CTO was away on business
  • Outstanding problem solving skills in debugging C# scripts, lighting artifacts and general issues encountered when using Unity 5
    • Using Unity forums to find fixes/workarounds
  • Understanding limitations and best practices when developing for VR and mobile platforms
  • Experience working with a wide range of Unity plugins
  • Experience with node based shader and texture creation tools such as Shader Forge, Amplify Shader Editor and Substance designer
  • Knowledge in writing Mel scripts in Maya to speed up character rigging and object modelling


HTML Specialist
Code Red Marketing, Melbourne
Oct 2017 – Current
  • Creating dynamic email templates using HTML and CSS that display correctly on all devices
  • Created VR game in Unity3D to show to show at a marketing expo
Unity Developer
DigitalDoxy, Melbourne
Nov 2015 – Jun 2017
  • Scripting core gameplay elements for numerous VR game prototypes and experiences in Unity 3D
  • In charge of the lighting, shading and rendering configuration of all game scenes
  • Writing custom shaders using node based plugins
  • Code and scene optimization to improve game performance in VR
  • Bug fixing and testing
  • Creating powerful and intuitive character rigs for animators
  • Working with a number of different AR and VR technologies including Oculus Rift, FOVE VR, Leap Motion, Kinect and Hololens
Unity Developer
REAP, Waterloo Canada
Jan 2014 – Sept 2014
  • Researching and developing software for the latest in VR and AR technologies including the Oculus Rift, Myo armband, Kinect for Windows, Leap Motion and Gesture Tek projectors
  • Offering tutorials on developing applications in Unity using built in features and basic C# scripts
  • Developed a 3D Virtual Avatar greeter that uses the Kinect for Windows sensor for input to detect a person’s presence and hand gestures to respond to the user with audio and lifelike 3d animation
  • Brainstorming, researching and thinking of new and creative ways to incorporate technology into everyday life


Bachelor of IT
Monash University, Caulfield
  • Major in Games Development
  • Final semester completed on exchange at the University of Waterloo Canada
Feb 2011 – Nov 2014


  • Developing games, prototypes, shaders, and 3D models
  • Web design and development
  • VR games, movies and experiences
  • Keeping fit through gym, football, basketball and other social sporting activities
  • Gaming (Console and PC)