More scripting…..oh and a Time machine!

I have been working a lot with converting my old scripts to use Raytracing instead of box collider triggers. Now I have interactions with game objects such as doors, notes, chests, levers and keys all working through raytracing. This means that you can interact with the objects when you “aim” at them and press a button. I also spent some …

Playing with Unitys new GUI feature

I started playing around with Unity’s new GUI creation features and it is so much easier. Made this in 5 minutes no scripting required, very basic and plain for now though but can easily be customized and re-used in a whole bunch of games. The previous menu I used for an old project looked similar but was created with about …