More scripting…..oh and a Time machine!

I have been working a lot with converting my old scripts to use Raytracing instead of box collider triggers. Now I have interactions with game objects such as doors, notes, chests, levers and keys all working through raytracing. This means that you can interact with the objects when you “aim” at them and press a button. I also spent some …

Working with Mecanim and Creating Main Menu

So I have finally migrated all my animation and old scripts to using Mecanim, Unity’s built in animation editor/controller. It’s not as simple as I’d like it to be but I did get it working. Now the door open and close animations are created in Unity instead of having to import from Maya (which they were importing incorrectly anyways!). So …